The most famous League of Legends pro players on twitter


PlayerCountryClub/Teamlinkedin
Followers
1.Søren Bjerg (Bjergsen)DenmarkTeam SoloMid604,000
2.Enrique Martínez (xPeke)SpainOrigen596,000
3.Yiliang (Peter) Peng (Doublelift)United StatesTeam SoloMid393,000
4.Jason Tran (WildTurtle)CanadaImmortals376,000
5.Hai Du Lam (Hai)United StatesCloud9297,000
6.Henrik Hansen (Froggen)DenmarkEcho Fox270,000
7.Martin Larsson (Rekkles)Swedenfnatic258,000
8.Bora Kim (Yell0wStaR)FranceTeam SoloMid256,000
9.Zachary Scuderi (Sneaky)United StatesCloud9244,000
10.Felipe Gooncalves (brTT)BrazilpaiN Gaming196,000
11.Zaqueri Black (Aphromoo)United StatesCLG184,000
12.Paul Boyer (sOAZ)FranceOrigen181,000
13.Alexey Ichetovkin (Alex Ich)RussiaRenegades166,000
14.An Le (Balls)United StatesCloud9160,000
15.Gabriel Santos (Kami)BrazilpaiN Gaming157,000
16.Darshan Upadhyaha (Darshan)United StatesCLG144,000
17.Maurice Stückenschneider (Amazing)GermanyOrigen132,000
18.Eugene Justice Park (Pobelter)United StatesImmortals121,000
19.Fabian Diepstraten (Febiven)Netherlandsfnatic104,000
20.Alberto Rengifo (Crumbzz)VenezuelaRenegades103,000

The most famous League of Legends pro players on facebook (ordered by likes)


PlayerCountryClub/Teamlinkedin
Likes
1.Lee Sang-hyeok (Faker)South KoreaSK Telecom T1806,000
2.Felipe Gooncalves (brTT)BrazilpaiN Gaming507,000
3.Gabriel Santos (Kami)BrazilpaiN Gaming504,000
4.Enrique Cedeño Martínez (xPeke)SpainOrigen415,000
5.Zachary Scuderi (Sneaky)United StatesCloud9376,000
6.Martin Larsson (Rekkles)Swedenfnatic364,000
7.Søren Bjerg (Bjergsen)DenmarkTeam SoloMid296,000
8.Yiliang Peng (Doublelift)United StatesTeam SoloMid238,000
9.Alexey Ichetovkin (Alex Ich)RussiaRenegades217,000
10.Tường Vũ Nguyễn (QTV)VietnamBoba Marines213,000
11.Liu Shu-Wei (Westdoor)Taiwanahq e-Sports Club210,000
12.Bora Kim (Yell0wStaR)FranceTeam SoloMid210,000
13.Jason Tran (WildTurtle)CanadaImmortals181,000
14.Henrik Hansen (Froggen)DenmarkEcho Fox172,000
15.Felipe Noronha (Yoda)BrazilCNB e-Sports Club123,000
16.Paul Boyer (sOAZ)FranceOrigen116,000
17.Gustavo Alves (Minerva)BrazilKaBuM! e-Sports113,000
18.Hai Du Lam (Hai)United StatesCloud9106,000
19.Park Tae Jin (Winged)South KoreaJin Air Green Wings99,000
20.Heo Seung-hoon (Huni)South KoreaImmortals86,000

eSports Gamer Revolution

If you’re still unsure about what the hell is going on with this gamer revolution, you should really check out VICE’s thorough five-part ‘eSports‘ series which investigates this emerging global phenomenon.


Let's look at the people involved in the eSports gamer revolution:
Pro-gamers

The ones who get paid to play. Samsung White, Dignitas, Fnatic, Team Liquid and Rascal Jesters are a few of the more famous professional gaming squads, in which the brightest young men (and maybe the occasional woman?) train daily to become the best video game players in the world. Despite their parents’ inevitable protestations, they make a decent living, with the top players earning over $100k a year, whilst others generate millions as they become international sports brands. They usually embark on this career path in the most formative years of their lives, dropping out of school or university to compete.
Samsung White

Dignitas

Fnatic

Team Liquid

Rascal Jesters
Cos-players
In addition to the humans who want to play the characters, there are also the humans who want to be them.  We’re in this strange place where, if you drop some dosh on creating an elaborate costume, you can actually become a professional virtual character, an online presence in the real world. There are teams of these people, who are making careers out of dressing up, parading at events as mascots, posing for photographs and becoming the ‘cheerleaders’ of eSports. Women’s outfits can be particularly revealing, you wouldn’t guess at the traditionally male gamership.

Manager “Coaches”
They enlist players, they make merchandise, they ‘train’ their players, they make cash. Nuff said.
Amateur Gamers
The video-gaming public, tapping away at controllers in millions of homes and internet cafes around the world.

The movement is vast – League of Legends has 27 million players, the FIFA franchise has generated more than $6 billion USD since it launched in 1993, Twitch has accumulated 55m unique monthly users and “Leeeeeroy Jenkins” has 43,925,767 views and counting.

It’s a fun and satisfying pursuit – many even suggest that video games can actually boost analytical skills and reaction times.
And if you still in any doubt as to the scale of the revolution, watch the blinding vision of the League of Legends’ World Championships – held in the gigantic World Cup stadium – complete with Korean drum ceremony, American rock band, Olympic-style graphics of the players, fireworks, commentators, pres junkets, paparazzi and a $1m prize.  It’s an incredible spectacle as the Samsung Whites claim their momentous victory.
History’s arenas have seen chariots raced through the dust, gladiators fighting to the death, maimed war veterans sweating through the Paralympics, bull fights, rodeo, the World Cup Finals, celebrating humanity’s glorious physical prowess. Now the twenty first century offers ten eSports gamers in various degrees of scrawn and podge.
Are these gamers to be the sport legends of our time?

Cloud9 Filed a Form D for 3$ Million in Equity Funding

Yesterday, November 23, Cloud9 executives filed a “Form D” notice with an offering amount of $3 million in equity, of which $2.86 are already sold to 21 investors. 

The offering has not been made in connection with a business transaction, such as a merger or acquisition, according to the document. A nominal value of the issuer size has not been disclosed. The document dates 2016 as the year of Cloud9 Esports’ incorporation, although, the team was initially founded in early 2013.
Form D is used to file a notice of an exempt offering of securities with the US Securities and Exchange Commission. The Commission rules require the notice to be filed by companies that have sold securities without registration under the Securities Act of 1933. Such an offering is based on a claim of exemption, in Cloud9’s case Regulation D – Rule 506(b). To qualify for Rule 506(b) a company must:
  • not use general solicitation or advertising to market the securities;
  • not sell securities to more than 35 non-accredited investors;
  • give non-accredited investors specified disclosure documents that generally contain the same information as provided in registered offerings;
  • be available to answer questions from prospective purchasers who are non-accredited investors; and
  • provide financial statement information.
Commission rules further require the notice to be filed within 15 days after the first sale of securities in the offering. While the main purpose of a “Form D” filing is to notify federal authorities of the amount and nature of the offering being undertaken, Cloud9’s rationale could be to assure its stakeholders (partners, players, sponsors, etc.) that the organisation is in a good spot.
Aside of that, Cloud9 now has solid financials to strive for a successful year 2017. For instance, with Blizzard’s Overwatch league on the horizon, the organisation has filled its pockets to participate in the bidding for slots—which is expected to start early next year. Following investments like the Sixers purchasing a controlling share in Team Dignitas and investment group aXiomatic buying into Team Liquid earlier the year, many organizations find themselves in fierce competition for big money. Apparently Cloud9 has found some success in that regard.

Riot Games is close to finalize a $200 million streaming rights deal with MLBAM

The LA Times reports that Riot Games is close to finalize a $200 million streaming rights deal with MLBAM. An earlier report by Sports Business Daily quoted anonymous sources on a deal worth $90 million annually. However, LA Times reporter Paresh David invokes two sources close to the deal, reporting even $200 million over two years. The story had first come to light by a report from ELEAGUE host Richard Lewis, only recently decorated eSports Journalist of the Year by UK’s eSports Industry Awards.

While it’s still unclear how the deal turns out in detail, a lot of discussion has arisen about the possibility of its exclusivity. According to the LA Times, Riot and MLBAM are working on a dedicated app to showcase League of Legends competitions in the future. As a result, Riot’s dependency from Twitch and other livestreaming platforms would decrease. However, it could be a risky approach as well. LA Times quotes Eliot Kent-Uritam, director of media and analytics at ad agency Nice & Co. who keeps a keen eye on the development.
“If they are cutting people off, is it going to make the game a less popular thing? What could be the worst long-term thing is doing something that makes people less interested,” Kent-Uritam told LA Times.
SuperData CEO Joost van Dreunen weighed in as well, arguing that Riot could offer a fee-based subscription model and furthermore attract advertisers to monetise the application. Turning away from the likes of Twitch and YouTube completely would be bold but not unenforceable regarding Riot’s monopolistic position when it comes to League esports. More likely, though, is a transition process where both—livestreaming and the new app—exist next to each other over a certain period of time. Sports Business Daily had one source stating that Riot had assured its streaming partners to have games in 2017.
After that, nobody knows what’s next. Presumably not even Riot Games.