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Huge potential for Virtual Reality in eSports
Huge potential for Virtual Reality in eSports
There is huge potential for Virtual Reality in eSports
Virtual reality has fast become an international sensation. The overall investments from game companies going into eSports is huge.
Imagine the possibilities virtual reality has to offer eSport viewers. Imagine placing on the VR headset and being a part of the game without a need to be in the crowd. The viewer able to see and experience action in the game even better than the pro player. The spectator able to see what the pro player sees and more. The spectator can switch between pro players and see what all the players sees, watching what each pro is looking at and what he is doing. This is the same for the game itself; imagine if you placed on your VR headset and you could be able to cycle between different players, in games like Dota 2, Overwatch, League of Legends or Counter Strike, switching between the action so you can watch what you wanted to watch live.
VR headsets are cheap and can even made from cardboard and two inexpensive lenses and a smart phone. VR could, and I believe it will, take eSport viewing to whole new level. And that is just from the audience perspective. Once eSport Pro Players start usign VR technology to immerse themselves deeper into these competitive games it will take the esport pro circuit to whole new standard of gameplay.
eSport competitive first person games like Overwatch and Counterstike will most likely lead the VR immersion trend, because FPS lends it self to the VR experience point of view. eSport games like Hearthstone will not really benefit from the VR experience because it is essentially a 2D card game.
Watch this space. A revolution in gaming has already begun.
Esports Generation - The Voice of Millennials
eSports Generation is one of the best eSport blogs to keep updated with everything eSport.
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Super high Premier League odds
Its welcome news that odds for the Premier League will be higher than usual this weekend.
For Matchday 17, which takes place between Saturday 17th and Monday 19th December, the margin for odds are at 101%, while there is a 99% Payout for customers.
Tipbet have higher odds than other bookmakers. Tipico rate leaders Chelsea at 1.50 to win at Crystal Palace – the Blues are in remarkable league form and are offered at 1.55 with Tipbet. *
This promotion is another chance for affiliate websites to increase acquisition and boost their commissions earned after the high odds in the 2. Bundesliga.
We recently announced two other exciting offers for new and existing customers. For new registrations there is a €7 Freebet which can be redeemed with the CHRISTMASFREE bonus code; for existing customers, there is a Reload Bonus of €50, with an additional 50% of their next deposit.
Enjoy the futaaa action with Top Odds!
*Odds are subject to change and availability; odds given are correct as of 12th December 15:00 CET.
eSport Racing
Exciting new eSport development: eSport Pro Racing
Introducing eSports+Cars: Darren Cox Launches Dedicated Virtual Racing Team
The pioneer behind Gran Turismo’s own ‘gamer-to-racer’ programme, ‘GT Academy’, has now turned his focus to creating a professional virtual motorsport team set to take on competitive gaming. This past weekend, Darren Cox launched ‘eSports+Cars’, a foray into bridging the virtual and real-world divide in motorsport together – an ambitious, regulated team that competes and operates at the same standard expected in real-life motorsport.
Cox, being a former executive at Nissan and having guided the GT Academy process, believes that using knowledge learned in the real-life motorsport industry and the virtual world of Gran Turismo he can seize an opportunity not quite approached:
“We want to use the team to shine a light on the huge opportunity that is virtual Motorsport and we will do it by mirroring the approach of the best teams and brands in the real motorsport world.”
eSports+Cars aims to offer a mutually beneficial project to both the thriving eSports community and the dwindling Motorsport industry which actively seeks to find new ways to bring people into the grandstands. Specifically the younger generation, which may not be the immediate focus of executives like F1’s Bernie Ecclestone and vice chairman of NASCAR, Mike Helton. Cox uses football games like FIFA and PES as an example of how an untapped audience can become engaged:
“Research in the US shows us that the millennial generation first become engaged in football through gaming. The growth of MLS has been driven not initially by fans by going to matches and inheriting a passion for the sport, they are instead playing online and then becoming engaged with what happens in the ‘real’ professional leagues.”
However, it isn’t just the audience that eSports+Cars is aiming to capture, as the chances of success for the team will of course rely on the core component and the front-end of the whole venture – the drivers. “Eventually we want to have the very best virtual drivers from around the globe, playing together across every platform, in every type of motor racing game; attending eSports events, working and competing as a team” Cox explains in the press release.
The mantra of eSports+Cars seems to encapsulate that it’s important the talent is there to bring in the fans – the success of Motorsport is in it’s individuals and this isn’t an ideal that will be lost in the transition to the virtual world, whether that be through fan interaction or the actual driving by the team.
Gaming platform parity is also at the fore-front of the virtual racing team’s plans, popular titles like Forza Motorsport 6, GT Sport, rFactor and Project Cars have featured and will continue to feature throughout the team’s development.
Keep Reading
See more on simulation, virtual race team.
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